The HUB Menu from Saints Row 4. I designed the menu background and button icons.
Screen cap of the Logo design I did for the “Saints of Rage” title screen in Saints Row 4.
Character and city art by the talented folks at Volition.
A versus screen I designed for Saints Row 4. This screen cues the start of the Super Power Fight Club event.
A quick pirate-themed UI concept I did a while back.
I designed different load screens based on the game mode being played, and the number of players who were playing. The load screen needed to communicate to the player how they would be interacting with the Kinect in the game mode they’ve selected.
This is the Locker Selection screen I designed for Victorious: Taking the Lead. I had a lot of fun animating the locker bouncing onto the screen, and designing a nice big gallery style layout that would best showcase the awesome work Bob Nelson did for the all of the locker wallpapers.
This is the multiplayer scoreboard I designed for Conduit 2.
Some radar concepts I painted for the HUD in Conduit 2.
Screen mockup of the character customization screen for Conduit 2.
Sketch of an old canal city.
“You’re sending me where?”
Some alien armor.
An old painting I did of a giant robot.
Sketches of some space soldiers.
Cornered by Zombies.
Some gamey-looking characters I made for a blog about video games.
Its a creepy mansion
A starship wreckage on a jungle planet.